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Chrkeller said:
Soundwave said:

If it had DLSS and could be full clocked it would start to blur that line certainly. 

In any case, the whole "a portable console can't match a current gen console" has already been debunked thoroughly. Every one of these portable consoles from the Steam Deck to the Lenovo one to the ROG Ally run every game on an XBox Series X and they would be able to run any PS5 game, the only reason they don't is because Sony is too scared to port all of their games. 

And those games are not really even fully optimized for that hardware either, even "Steam Deck" verified just makes a preset of settings, it's not specifically ported  for that hardware, if it was the performance would likely be even better than the playable versions already available. 

The "portables can run all home console games" train has already the station, the genie is out of the bottle, it ain't ever going back in. 

This era is gonna change a lot of these rules, being able to play any current home console you want on the go whenever you want is about to become no big deal. 

Except literally nobody said mobile couldn't run console games.  Nobody.  The question never was and never will be if mobile can run games.  The question is how well does it run.  

Witcher 3 looks like complete shit on the switch compared to the ps4.

How is halo infinite on the deck?

The decks version is a clear cut back from the ps4 version FF.

So for the last fucking time, nobody said mobile can't run games.  We are all saying it can't run games with the same fidelity, which it can't. 

There is a reason nobody is agreeing with you on this.  Get a grip on reality.

Witcher 3 on Switch could look better than it does they made some weird choices with the default settings, but if it had DLSS it would perform even better than that. For a portable version that has no DLSS or image scaling and has to run at a resolution not that far below an XBox One, this result is not that bad. 

Halo Infinite is fine on the Steam Deck. Days of home consoles having some kind of exclusivity on big ticket AAA games are coming to an end. We already have portables that run all next-gen content reasonably well, and that's not going to get worse. These devices are only going to get better year after year and the Switch 2 sounds like it is going to be a full fledged, full generational leap over the current Switch when factoring in DLSS on top of that, that is like a generation and a half leap ahead potentially. 

Times are a changing. Eventually probably AI algorithms will improve to the point where there isn't going to be much of a point and it'll just reconstruct higher end images from an input image using a fraction of the processing power, what DLSS and things like that become are going to dramatically change the industry IMO, super resolution scaling is just the beginning.