Chrkeller said:
Except literally nobody said mobile couldn't run console games. Nobody. The question never was and never will be if mobile can run games. The question is how well does it run. Witcher 3 looks like complete shit on the switch compared to the ps4. How is halo infinite on the deck? The decks version is a clear cut back from the ps4 version FF. So for the last fucking time, nobody said mobile can't run games. We are all saying it can't run games with the same fidelity, which it can't. There is a reason nobody is agreeing with you on this. Get a grip on reality. |
Witcher 3 on Switch could look better than it does they made some weird choices with the default settings, but if it had DLSS it would perform even better than that. For a portable version that has no DLSS or image scaling and has to run at a resolution not that far below an XBox One, this result is not that bad.
Halo Infinite is fine on the Steam Deck. Days of home consoles having some kind of exclusivity on big ticket AAA games are coming to an end. We already have portables that run all next-gen content reasonably well, and that's not going to get worse. These devices are only going to get better year after year and the Switch 2 sounds like it is going to be a full fledged, full generational leap over the current Switch when factoring in DLSS on top of that, that is like a generation and a half leap ahead potentially.
Times are a changing. Eventually probably AI algorithms will improve to the point where there isn't going to be much of a point and it'll just reconstruct higher end images from an input image using a fraction of the processing power, what DLSS and things like that become are going to dramatically change the industry IMO, super resolution scaling is just the beginning.