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Jizz_Beard_thePirate said:
Chrkeller said:

Well said.  I think this is spot on and very likely.  For a hybrid console around ps4 quality is going to be amazing, especially compared to where the switch currently sits.  

The only thing I would add is DLSS is a tool, not automatic.  So Nintendo is likely to do a great job with it.  But there will be a few lazy third party ports, meaning the max impact of DLSS will be a mixed bag.  

Either way I'm ready for an upgrade.  I love the switch and thought tears was the best game I've ever played.  But the age is showing.  Coming off RE Remake 4 in performance mode to my 2nd play of Sparks of Hope...  I'm ready.

Thanks. One thing that's simple to understand is that a Switch 2 might draw around 15-20 watts including the screen, speakers, wifi, all that jazz. While a Series S draws around 80 watts and it doesn't have a screen, speakers and such. So there is a big power difference in wattage alone that the Series S has access to.

And yea, we will have to see how Nintendo/Nvidia does their DLSS partnership. If DLSS is implemented, I am sure Nvidia will be handling the DLSS Ai Training while Nintendo will simply include it as part of their Api for developers and leave it up to them if they want to enable it in their game or not. I doubt Nintendo or developers will do any Ai training for DLSS themselves. Personally I am just excited to see what Nintendo games look like with the power of PS4 and DLSS.

The nice thing about DLSS 2.0+ is that unlike 1.0, it is a generalized model. You don't have to train the model on a per game basis (although for big releases Nvidia does retrain with the new game in the training set.)

Periodically Nvidia will likely just release one of their updated models (which sample a bunch of titles) to Nintendo. 

Possibly Nintendo could give them a series of demo frames of their games to add in the training set.