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JimmyFantasy said:

I followed the discussion up to this point.
From what I understood, and to summarize the overall expectations about the Switch 2:

- It should perform in the range of 2-3 tflops when docked.
- Thanks to DLSS tech it will upscale resolution at no cost while saving battery life.
- Overall, thanks to DLSS and the extra available resources, "perceived" graphics quality should be comparable to a 4-5 tflops capable machine doing standard rendering.

And this is perfectly fine to me, for a next-gen Switch, the gap in "perceived" visual quality will be in the order of 10x compared to the current Switch with its 0.5 tflops of raw power. Next-gen Nintendo games (and second parties) will look stunning on this new console, while almost all PS5/Xbox games could be ported easily with expected, but not too limiting, graphics downgrades.

If it is running The Matrix Awakens demo ... then yes I would guess we're looking at 2-3 tflops docked. 

Perhaps the Tegra T239 is clocked higher than the Tegra X1 in the Switch was, the Tegra X1 was initially on a very poor 20nm node that ran too hot, but from my understanding something like 5nm production is a lot better, so that can be another area where the Switch 2 benefits in a way the Switch 1 could not. They had to aggressively downclock the Tegra X1, Nvidia was still new to making mobile chips of that nature at the time, it's entirely possible in the 8-9 years that they have learned a few things and maybe a process like 5nm is simply just better than 20nm which not many companies ended up using. 

Last edited by Soundwave - on 09 September 2023