zeldaring said: That's nice and all but you are forgetting that the switch 2 will probably have 8 hours of battery life and it come at a cost. ray tracing ain't happening. I always here this generation or 2 theory guess what the Xbox was pos home console and switch had the next-gen architecture and was still miles behind or about the wiiu same crap. Anyway we discussed enough we will just have to wait till the games come out. |
The original switch had a 2.5 hour battery life in Breath of the Wild and other demanding games. And again, being able to toggle DLSS helps with battery life because you can underclock the GPU and run the game at a lower internal resolution.
ARM is also a much more efficient architecture than x86 at low power profiles.
You seem confused. When I said "generation ahead" I was talking about GPU generations. It is a fact that Nvidia is a generation ahead of AMD when it comes to raytracing performance. RDNA3 (AMD's current GPU architecture) is competing with Ampere (Nvidia's last architecture) when it comes to ray-tracing. RDNA 2 (AMD's last GPU architecture) was competing with Turing (two generations ago for Nvidia.)
Nvidia was clever to resell the features they brought into their GPU's for machine-learning and CUDA GPGPU workloads to gaming use-cases. That's why they are a generation ahead.
Last edited by sc94597 - on 09 September 2023