Soundwave said:
Norion said:
How does needing hours to render a single frame for big budget films change the fact that path tracing is a huge leap over traditional methods in video games and will cause a big increase in visual fidelity when it becomes standard in them? The performance cost is going to decline overtime, you just need to compare how much better 4000 series cards are at ray tracing compared to 2000 series ones so eventually it won't be difficult for even mid-range hardware to do path tracing. It's far more than just the water, it's the entire environment that gets a big boost to fidelity and it doesn't prove your point at all since you don't need a GPU anywhere near that expensive to run it. It's literally a clickbait title, come on. A game as demanding as Cyberpunk has path tracing now and you don't need a top end GPU to run it thanks to DLSS. The point is that even games with simple visuals due to a low budget will benefit a lot from it by having far better lighting than anything on the PS4. |
Here's another example too from Blender (a 3D computer graphics program), EEVEE is basically baked lighting, Cycles is ray tracing basically (real time light bounces accurately processed). First look how closely EEVEE is able to match Cycles. Secondly understand the EEVEE version took like 1/7th the time to render as the Cycles version. In a video game where you are moving fast, are you really going to notice the difference here that much? Sure in a Hollywood movie that's blown up and meant to be shown on a 200 foot screen, they will go for max fidelity ... but for a video game. I don't know if it's necessary to take the massive processing hit. |
I imagine it'll be this sort of scenario with at least some games for gen 10 consoles. You can have really high quality lighting with path tracing in a quality mode at 30 fps or notably worse lighting at 60 fps with a performance mode.
zeldaring said:
Norion said:
How does needing hours to render a single frame for big budget films change the fact that path tracing is a huge leap over traditional methods in video games and will cause a big increase in visual fidelity when it becomes standard in them? The performance cost is going to decline overtime, you just need to compare how much better 4000 series cards are at ray tracing compared to 2000 series ones so eventually it won't be difficult for even mid-range hardware to do path tracing. It's far more than just the water, it's the entire environment that gets a big boost to fidelity and it doesn't prove your point at all since you don't need a GPU anywhere near that expensive to run it. It's literally a clickbait title, come on. A game as demanding as Cyberpunk has path tracing now and you don't need a top end GPU to run it thanks to DLSS. The point is that even games with simple visuals due to a low budget will benefit a lot from it by having far better lighting than anything on the PS4. |
Maybe with PS5 pro but path tracing and ray tracing are so taxing. |
Yeah I did say the PS6 and next Xbox will be able to do it but proper ray tracing isn't really gonna be a thing this generation on console.