Soundwave said: 60 fps vs 30 fps of a last gen game is supposed to be impressive for $500? lol. Am I supposed to fall out my couch when Tears of the Kingdom on Switch 2 runs at 60 fps with a higher resolution? We really have hit diminishing returns hard. Doesn't surprise me when you look at it though. The PS4 was 1.8 teraflops, the PS5 is 10.8 teraflops (yeah, yeah different architectures, but still), but right off the hop, 4K basically requires the PS5 to render 4x the resolution, so a lot of that power increase is neutered right off the bat right there. Start to throw in real time reflections and the rest of your gain goes straight down the toilet. Whereas PS2 is 6.2 gigaflops, and the XBox 360 was 250 gigaflops ... that's a monstrous upgrade even if the XBox 360 has to render at 720p versus 480p. And the 360 came just 5 years after the PS2. |
And yet despite that "monstrous" upgrade, if you go back and look at the titles released in the 360's first year, they pretty much just look like HD versions of PS2 games. It wasn't until the likes of Gears of War started showing up a year into the 360's lifecycle, with engines properly architected to make use of the new hardware features, that we really started seeing what the HD consoles could do. Likewise, early-generation PS4/Xbox One games weren't a massive graphical leap over the previous generation.
Diminishing returns is probably becoming a factor, especially when it comes to memory (which "only" doubled between the PS4/XB1 and PS5/XSX generation, albeit with a much faster storage subsystem being added), but new console generations taking a while to prove their worth over their predecessors isn't as new as you might think.