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Chrkeller said:
Mar1217 said:

Architecture wise, both the Switch 2 GPU and CPU will most likely trump the archaic PS4 architecture and could be able to give performance akin to a PS4 Pro from the get go. This has already been explained by Pemalite so I don't know by which conspiracy mindset Chrkeller and Zeldaring are trying to put out a theory in which the Switch 2 experiences basically acquires no technological advancement from it's predecessor just because "historically, Nintendo doesn't work with power or leading tech".

While the current speculation is based on some rumor/hearsay and such, theirs just amount to a "contrarian feeling" which amounts to even less.

That is a gross and intentional mischaracterization.  

No doubt it will be a huge leap over the switch.  No doubt DLSS will be a good win.

The only aspect being disputed is the visuals being comparable to the ps5 and that is based on a wide variety of technical reasons which have been posted already. 

I guess people can't dispute the technical limitations, thus we have resorted to silly and baseless attacks.

To get back on actual tech, sure DLSS will help with resolution, but mobile chips are going to struggle with volumetric fog (as an example).  How about mobile chips and limited VRAM to handle highly detailed textures?  How about half the rumored memory speed compared to the ps5?  

You seem to be under this impression that FF7 on the PS5 looks like 3-5x better than the PS4 version ... it does not. 

The Switch 2 is going to be able to do some of the lighting and fog effects too because it's architecture is way newer and more advanced than the PS4 Pro (Ampere is a better architecture than even the PS5's RDNA1.5). And DLSS 3.0+ has a mode that improves ray tracing lighting performance, on top of the resolution scaling and free AA it gives a hypothetical Switch 2 version. 

To be honest at times I like the PS4 look better, dousing everything in fog isn't always the greatest thing (hello N64). The Switch 2 just by virtue of having a way more modern architecture should be able to do the PS4 graphics but add some of the PS5's lighting and reflections and sure probably even some of the mist/fog effects too. If you do that, in motion the gap between the two to is probably going to become blurry.

Here is Spider-Man Miles Morales on PS4 vs PS5 (this was basically the PS5's big launch title), it's honestly difficult to really tell the difference here, especially at 1:40 in side by side you tell me there's a massive difference there. 

The PS5 cannot run this game at 60 fps either without having to downgrade its graphics (turning ray tracing off). But yet the ancient PS4 can produce a version that also looks extremely similar to it. 

As you get higher and higher up the graphics food chain it becomes obvious the difference are much more subtle and a lot of the extra processing power gets eaten up by calculating things like a reflection in the background or light bounces are that aren't immediately that big of difference in the image to the average joe. 

Last edited by Soundwave - on 08 September 2023