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Kyuu said:

It'll hopefully be about as powerful as the PS4 Pro overall + RayTracing capable. That would be pretty badass for a handheld, notably more so than Switch 1 was by 2017 standards (and I never coisidered that "underpowered" either).

Expecting it to match Series S is too optimistic (even with DLSS taken into account), but beating the PS4 and SteamDeck was a given. Anything over 30% of PS4's power would be good enough to me, PS4Pro like capability would be amazing for an affordable handheld.

It's gonna be a lot more interesting than I think some people might believe. 

XBox Series S - 4 teraflops, no DLSS

Switch 2 - maybe like 1.25 teraflop undocked, 2.5 teraflop docked (?), but with DLSS 3.0+ (no frame generation, but super resolution scaling and ray tracing a go go) 

The Series S has more horsepower naturally, but the Switch 2 can still render even as low as 360p/540p docked and get a decent enough image out of it ... the XBox Series S at 1080p has to push a lot more pixels and gets no help on the ray tracing front.