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Slownenberg said:

This rumor makes it seem like DLSS will essentially be able to entirely close the gap between handheld performance and console performance. I am definitely suspicious of such a large claim. Though I do think DLSS may significantly close the gap, perhaps allowing next gen Nintendo ports of PS5/XBSeries games with performance set to lower settings, ray tracing turned off (despite this rumor claiming next gen Nintendo has ray tracing, I very much doubt that as it would be a huge waste of resources for a handheld), and minimal other changes needed. The idea, as this rumor suggests, that it will be on par with console graphics in every way, seems far fetched.

I understand DLSS 2.0 to be able to do about a 2x-3x performance enhancement. I would think that, along with running games at below 4k (after DLSS) plus 30fps for most games instead of 60fps and turning off ray tracing would probably be enough, as i said, to allow console games to play on Nintendo's handheld with no or very minimal graphical downgrades. If Switch 2 can even do this, rather than the much more significant claims of this rumor, that would be HUGE as it would mean AAA high-end graphics console games could get ported to Nintendo without much work done, just turn some settings down, turn on DLSS, and do the normal port tweaking you have to do as with any port between systems.

I have a suspicion that DLSS can do more than what Nvidia pushes it as because they don't want people being able to run games uses like lower power GPUs, that wouldn't be great for their sales, so they kinda really only emphasize and advertise it in areas like 8K upscaling.

They don't really push the whole "run a game at 360p and upscale it to 1080p!" aspect. 

But for a device like Switch 2 ... I could totally see Nintendo basically hardwiring features like that right into the dev kit and dev pipeline. Nvidia shouldn't really care because Switch 2 is not really a threat to their GPU business, so if the dev kits for the Switch 2 are more fine tuned to utilize DLSS at super low native resolutions it's not really a big deal for Nvidia. 

Also DLSS 3.5 *does* work on all RTX cards, it's just the frame reconstruction feature is only for 40 series cards, but the better image upscaling that 3.5 might provide + the ray-tracing reconstruction aspects of DLSS 3.5 will work on any card with RTX cores according to Nvidia directly. That means these features should function on the Switch 2. Who even knows maybe the frame generation feature even works. The guy who leaked the Tegra T239 chip I believe said while the Switch 2 is Ampere-based it may have some Lovelace (30 series) features too (IIRC) ... that's Nvidia 30 series cards, 30 series can do the frame generation trick. 

Last edited by Soundwave - on 07 September 2023