VersusEvil said: Well it’s almost time for the launch :) some tips and stuff from me after 66hrs in. 1. Firstly, the tech tree is the absolute best skill tree, the entire first row is goated and you should put a point min into all them. Piloting level 3 and 4 is the only way you can create and pilot class B and C ships. 2. Size matters, the more mass your ship has will eventually require more landing pads. Also port holes actually work. 3. You can remove any trait you don’t like after stating the game so don’t worry. Here’s my starter ship v3.5, it’s a small class c ship now that packs a ballistic punch. |
For those who haven't played my biggest tip would be to invest in the piloting perk and steal a high-level ship early. You might have to save scum and it could take a while but the payoff is so nice. Basickly can breeze through the space portions. You won't be able to register it and upgrade it unless you have a lot of credits but it's better to have a late game ship early on anyway because eventually, you'll have the credits to register and upgrade. Oh and also if you run out of ammo the cutter shreds enemies. Even more than regular guns. You can hold LT before clicking RT and it will do more damage or when extracting resources it will extract faster.