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People are insane if they actually think this is a good idea. Half the people at Bethesda likely have zero Unreal Engine experience, as many of them that work there have spent their entire game development career at Bethesda. Then there is the fact that you would lose a crapton of modding if you switched to Unreal Engine, Creation Engine and it's predecessor Gamebryo are the most mod friendly engines on the planet, while Unreal Engine is one of the least mod friendly. Here are the top games on Nexus ranked by number of mods available, with the engine each game uses in parenthesis:

  1. Skyrim (Creation Engine)
  2. Skyrim Special Edition (Creation)
  3. Fallout 4 (Creation)
  4. Oblivion (Gamebryo)
  5. Fallout New Vegas (Gamebryo)
  6. Fallout 3 (Gamebryo)
  7. Stardew Valley (custom engine built using Microsoft's XNA framework and C++)
  8. Morrowind (Gamebryo)
  9. Star Wars Battlefront 2 (Frostbite 3.0)
  10. Cyberpunk 2077 (Red Engine 4)
  11. Blade & Sorcery Nomad (Unity)
  12. Witcher 3 (Red 3)
  13. Monster Hunter World (RE Engine)
  14. Mount & Blade 2 (custom engine)
  15. Marvel's Spider Man (custom engine)
  16. Dragon Age Origins (Eclipse engine)
  17. Elden Ring (modified Phyre Engine)
  18. 7 Days to Die (Unity)
  19. Dragon Age Inquisition (Frostbite 3.0)
  20. Devil May Cry 5 (RE Engine)
  21. Blade & Sorcery (Unity)
  22. Monster Hunter Rise (RE Engine)
  23. Ready or Not (Unreal Engine 4)

Yes, that is correct, there are 22 games with more mods available than the Unreal Engine game with the most mods. Ready or Not has 2.3k mods, Skyrim at #1 has 69.5k mods, while the Bethesda singleplayer game with the least mods, Morrowind, has 11k mods. Even Frostbite Engine, which is notoriously difficult to work with, has proven to be a more mod friendly engine than Unreal, with 6.9k mods available for Star Wars Battlefront 2, 3x more mods than the Unreal Engine game with the most mods.