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Chrkeller said:

Lol, switch 2 isn't running FF 7 remake at ps5 quality.  On the ps5 the game is 1620p at 60 fps.....  why anybody believes a Nintendo hybrid is going to pull that off is beyond me.

Probably because you don't understand what Super Performance Mode on DLSS 2.2 can do. 

First of all lets start with what FF7R Intergrade actually is ... it's a PS4 game with some added lighting + volumetric fog/mist effects and some better textures in areas. It's not a complete graphics overall at all. 

The Switch 2 is likely an Ampere based chip which is light years better than the now ancient PS4 GCN1.5 GPU architecture which was launched in 2012 (will be 12 years old by the time the Switch 2 launches). So being able to accommodate more modern lighting and textures for a much newer architecture in itself is nothing that amazing. FF7R Integrade does run on a Steam Deck. It runs on my laptop, I should know because I play the game on my laptop, lol. 

The main issue is it runs at a lower resolution, much lower. But this is where DLSS tips the scales. A PS5 version of graphics mode (30 fps) has to render at 4k which 3840x2160 (8,294,400 pixels). It's entirely possible a Switch 2 version of FF7R Integrade is only running at 1/9th that resolution docked (1280x720). 

DLSS 2.2 can create a 4K image from even just 1280x720 native (only 921,600 pixels). 

Is the PS5 9x more powerful than a Switch 2 docked? I doubt it. The PS4 is only 4.75x the teraflop performance of a Switch 1, I suspect the gap between the Switch 2 and PS5 will be pretty similar actually. Looking at the Tegra T239, if its clocked exactly the same as the Switch 1 (768 MHz), you get teraflop performance that is in the range of 2.3 TFLOP docked, that's about the exact same difference in tflop performance to the PS5 (10.8 teraflops) as the Switch 1 (393 GFLOPS) to the PS4 (1.8 TFLOP). 

Maybe they toned down some of the volumentric fog/mist effects (which honestly I think makes the game look worse in some areas), but in theory a chip like the Tegra T239 should be able to do what was described, which is to run a PS4 game with better lighting and some texture fixes at a low resolution and then let DLSS take over and ramp that resolution way up. 

Again here is DLSS 2.0 and how it can create images at 9 times the native resolution:

Last edited by Soundwave - on 03 September 2023