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farlaff said:

People talking tech over here and Nintendo's past history as well. I think I went through the whole thread, and I don't recall seeing the following argument (forgive me if I'm mistaken): apart from being an incredible little machine with a fantastic library, the Switch became a trendy, desirable gadget that people simply want to have. If Nintendo plays their cards right, they can launch it as simply “Switch 2” and a massive number of people will upgrade (I know I will) and many others that did not have the original will want to make part of the trend. It's not simply a videogame console anymore, it became part of a cultural phenomenon that neither Sony nor Microsoft are in a position to replicate at this exact point in time. Kids want it; their parents want it; friends of the parents want it; friends of the kids think it's cool and, even if a few years back they would say "ughh, no CoD", now they know it's ok to have one (maybe as a secondary console so they can say to friends they play CoD but secretly they are enjoying animal Crossing or Mario). The pricing is not a thing now but perceived value, mainly for culture status and so, and maybe we should ventilate the possibility that Nintendo keeps the original Switch around with NO price cuts whatsoever and sell the S2 at a premium price. It's probably not gonna happen, but this is an exercise in thought we are allowed to do now. It would be absolutely impossible to do the same back in 2016, when people would call you crazy. But not now when Switch is a gigantic commercial hit and a piece of cultural event as well. We should consider that aspect as well when discussing pricing. Hopefully Nintendo doesn’t screw it over.

I think I said as far back as 2018, in the Switch, Nintendo has finally found their "PlayStation."

Their desirable, trendy gadget as you say, that everyone wants a piece of. Not just the casual gamer market and mainstream audience who don't play video games a lot outside of Mario, COD, and the yearly sports games. But also the dedicated gamer market and more niche audiences who follow specific brands and franchises day to day and view gaming not just as a hobby but a lifestyle - People like us.

They thought they had it w/ the Wii 15 years ago. But the difference between a "Wii" and a "PlayStation" is that the Wii was clearly a 'lightening in a bottle' fad that was going to wear off, especially since its tech was something that the competitors would adapt on their own in due time as peripherals in addition to their base consoles. That + the combination of the casual gamer market leaving in droves to the mobile gaming market for free downloads and a few bucks at a time as opposed to $250-300 + $50-60 per game was a MUCH more attractive investment. And Nintendo made the mistake of relying on that audience so much that they alienated the dedicated gamer market who stuck w/ them through the SNES, N64, and GCN that they bailed on them midway through the Wii cycle when they saw their tastes and preferences weren't a priority for Nintendo like they were w/ Sony and Microsoft and it took Nintendo an entire console cycle, from midway through the Wii U's life cycle to midway through the Switch's life cycle to get that trust and goodwill back. And it was thanks in large part to the Switch itself and the concept behind that convinced those people to give Nintendo another chance and their investment has been rewarded in spades.