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A curious game for sure. They seem to have picked some advanced UE5 features and later realized they're not going to get it running well at a high resolution, at which point it probably didn't make sense to spend a huge amount of effort in 'unpicking' those features. Instead, they've tried to make the best of the situation, and game does look quite good technically (aside from the blurriness). What's interesting is that they chose 60 FPS instead of a higher resolution, and I would be tempted to guess they had more trouble getting it to run at a sufficiently good resolution than they had with getting it to run at 60 FPS. Personally I'd say I'm fine with this trade-off, but it's definitely not an uncontroversial one. Due to the interesting trade-off and the advanced UE5 features, it also seems a bit hard to judge whether they were simply too ambitious or if they've actually skimped on optimization, or perhaps a bit of both. I'd be curious to hear if anyone has more knowledge about the performance of Nanite and Lumen in actual games (instead of just tech demos).