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Greykun said:

I think so too. What we can realisticly hope is maybe xbox one power, and if we are very lucky. 

A lot of this stuff is meaningless without factoring how DLSS impacts things. 

An XBox One if it somehow had DLSS could theoretically match a PS4 Pro because it would only have to render at a fraction of the resolution potentially. 

If a PS4 Pro is rendering a game at native 1800p (which is kind of a standard res for the PS4 Pro), and the XBox One only has to render the same game at 720p ...

3200x1800 resolution = 5,760,000 pixels to render for the PS4 Pro

1280x720 native resolution, then DLSSed up to say 1800p = 921,000 pixels to render for the Switch 2. 

The PS4 Pro has to render more than 6x as many pixels. And actually DLSS can reconstruct 4K from a native res as low as 720p:

The first 1:30 or so of the video you can see they are getting Death Stranding to run from some insanely low resolutions, including getting 4K resolution from only 720p native. 

The Switch 2 will likely have better CPUs and much more modern feature sets than the XBox One as well, the XB1/PS4 CPUs were junk even for their time (ARM A78x cores that are reportedly in the Switch 2 chip are way better), and XB1/PS4 GPUs are also ancient GCN1.5 designs, a Switch 2 probably you're talking Nvidia Ampere-based which is technically even more advanced architecture than the PS5/XB1's RDNA2. 

Raw grunt power isn't everything. 

Last edited by Soundwave - on 30 August 2023