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Chrkeller said:
curl-6 said:

60fps comes with compromises; for a game like modern Zelda, a big part of its appeal is the richness and dynamic nature of its world. 30fps allows for much more processing time for physics, interactive systems, AI, simulation.

60fps is great for some games, but its not always the best use of limited processing power, in my opinion.

I see where you are coming from and don't get me wrong I love tears and breath.  But fps directly impact gameplay.  60 fps is so smooth and accurate with aiming.  I'll take fps over resolution.  

60 fps and 30 fps aren't the only options anymore, especially if Nintendo chooses the display for the next Switch hardware.

This will allow other fixed display frequencies like 40 Hz, 45 Hz or 50 Hz for undocked mode. Also dynamic 40 - 60 Hz if they use a VRR / G-Sync-compatible display. 

And in docked mode there could be an option to fixed 40 fps on 120 Hz displays or also dynamic 40 - 60 Hz on TVs with VRR-support.