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Cobretti2 said:

Exactly Starlink failed as it was repetitive, and buggy form memory at the start.

Wen I think of a modern Starfox, you take the elements of Freelancer (i.e, the space hub as 160rmf brought up) and you combine it with elements of a Mario/Zelda open world for each place visited, they don't have to each be that huge but vary the sizes based on the planet size / asteroid belt / nebula etc to give it a bit more depth). The reason you have the space hub is to make the lading seamless between the different vast environment of each new area. The missions should also be a mix of flying, and on foot and vehicle missions. Starlink for boring because it was all the same)

Now yes I agree Starfox is small, but like I mentioned before this is where Nintendo's new discovered avenue of media making (i.e. the Mario movie) comes into play. Create a TV series for kids that will help shape the story of a hub/open world game and they will get onboard the game and hep he franchise grow.

Definitely, I like that idea, they can always make some hazards or an U turn if the airwing reach the limits of the world.

To add on the part of the missions, for each level, they can make a checklist and when you reach a certain point you unlock an on rails segment that will lead to a boss battle, after defeating the boss you reach a complete status. Complete all the missions and it'll lead to another on rails segment to a second boss battle and then after that you finally reach the accomplished status. Just to keep with the franchise's essence.

In reality, there is so many things they can add that respect the franchise's essence but also exploring planets with more freedom than previous games 

Last edited by 160rmf - on 20 August 2023

 

 

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