Cobretti2 said: Exactly Starlink failed as it was repetitive, and buggy form memory at the start. |
Definitely, I like that idea, they can always make some hazards or an U turn if the airwing reach the limits of the world.
To add on the part of the missions, for each level, they can make a checklist and when you reach a certain point you unlock an on rails segment that will lead to a boss battle, after defeating the boss you reach a complete status. Complete all the missions and it'll lead to another on rails segment to a second boss battle and then after that you finally reach the accomplished status. Just to keep with the franchise's essence.
In reality, there is so many things they can add that respect the franchise's essence but also exploring planets with more freedom than previous games
Last edited by 160rmf - on 20 August 2023
We reap what we sow