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Chrkeller said:
curl-6 said:

60fps comes with compromises; for a game like modern Zelda, a big part of its appeal is the richness and dynamic nature of its world. 30fps allows for much more processing time for physics, interactive systems, AI, simulation.

60fps is great for some games, but its not always the best use of limited processing power, in my opinion.

I see where you are coming from and don't get me wrong I love tears and breath.  But fps directly impact gameplay.  60 fps is so smooth and accurate with aiming.  I'll take fps over resolution.  

Zelda doesn't need 60fps. Framerate is only a problem in Zelda when it occasionally drops, not when it is running at 30. 30 is fine for Zelda, resources would be much better served next gen filling out the world than just pointlessly pushing it to 60fps. Just lock zelda at 30fps and its great.