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I'm still going, but I switched my play style to using Zelda's horse to get around. Yes the horse doesn't control well, but it's fast and auto follows roads. Traveling on land simply feels so much more immersive, while flying makes everything feel small and trivial. Now I use the roads to get close to where I need to go, get off, do whatever I came there to do and get back to the horse to continue. I'm doing all the stable quests currently and Misko's treasure hunts, which is a lot of back tracking but combining stuff works and going from stable to stable by horse is great. I have Zelda's horse permanently equipped with the towing harness which comes in handy for all those "I need to reach my friend" Koroks. Glue them to the towing harness for an quick delivery.

It's not all great, horses are banned from Gerudo and you can't repair the bridge by Dueling peaks stable nor will the horse get onto any makeshift bridge or raft to get across the river. So you basically have to abandon the horse and pick it back up at the next stable. You also can't pick up anything from the horse, can't zoom in, can't use the camera, so it's really not a convenient way to play the game when you're still new to the map and/or gathering resources. Also you can't just shoot from the horse, have to jump of first. Horses really are only good as an alternative to fast travel (and experiencing the scale of the word)

I have no idea where Nintendo can go next from here. The ability to simply fly anywhere has a huge impact on how you can play the game and experience the world. Recall and Ascend also trivialize a lot of the game play and building death bots just doesn't feel like it belongs at all. The developers realized this by adding proving ground shrines and have the new enemies (Gleocks, Flux Constructs) go way up in the air to provide some challenge. Or rather a way to shoehorn recall into combat. As for the sages. that's a big fail, they're permanently dismissed.

The fuse system is still great however. Cannon on a sword is perfect for breaking all those crumble walls, fan on a shield much easier than waving a korok leave. Flame emitter on a shield much easier than using flint or fire arrows to start fires. And thanks to puff shrooms, muddle buds, bomb flowers, bullet time and homing arrows there's always an easy way out of combat.

Since starting to travel by horse I've restored Lurelin Village, helped out Hateno school and can now grow my own crops, build a house and abandoned it due to 15 items limit, did 11 of the 12 Find the princess quests, half the stable picture quests, town quests in Gerudo and Goron city, lots of Hudson signs and "help me reach my friend" along the way, some cool caves explored (inside Satori mountain is a bit more interesting cave layout) and been collecting more of Misko's treasures. Nothing outstanding, but nothing bad either.

Despite the age of the Switch, it can still produce some amazing lighting

Lurelin village feels so nice after restoring it.

Anyone have a clue btw what this could be for (down in Satori Mountain)

It looks like something but I forgot to do the obvious, take a peak with Ascend to see if anything is hiding above. The downfall of avoiding Ascend for travel.

One NPC ticked me off. Spilled all her goods (toys from a wagon) and wanted me to put them all back within 90 seconds for a deposit of 20 rupees. Wth lady. I offer to help, take time out of my busy schedule to save Hyrule and you make me pay first and set a stupid time limit after I pay... That only highlighted how much slower using ultra-hand is compared to just running, picking up and running back, however then throwing is too imprecise to get the cart loaded. Meanwhile turning the camera and walking with ultra-hand is too slow to make the silly time limit. No clue what this was for, it's not a quest and only gives you one shot at it (at least you get the deposit back) So I set up a stake with flame emitter next to her, go fry in hell lady. (Turns out those straw hats contain a force field that repels fire)


Quests often show the limitations of Ultra-hand. Another has you shining a beam of sunlight at an angle at a target yet you can only turn the mirror 45 degrees. So while you quickly figure out what the game wants you to do, the 'execution delay' is ridiculous. Trying to find the right ledge, height and distance plus flat enough ground to stand on to use ultra-hand, so the 45 degree angle hits while holding the mirror at the maximum range of ultra-hand. I hope Nintendo refines the system a whole lot if they decide to continue with it. Hudson signs the same, just use a hover stone instead of fighting the angle and snap system.

Last edited by SvennoJ - on 18 August 2023