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I disagree, partly because getting great games from talented studios should be the norm rather than the exception, and also because there have been some real stinkers. The first half of the year had some scandalous releases, especially on PC, poorly optimized, poorly made, and poorly executed. Contrast this with the handful of incredible releases, and what you have an industry divided. The way I see it, it's rather the developers and publishers that are spoiled, having gotten away with so many crap practices for so long.

I'm grateful for BG3, TotK, Armored Core 6, and all that good stuff, but I'm also concerned seeing the flak being fired from established studios trying to downplay these as anomalies rather than examples to be followed.

Overall, this summer has been a wake-up call for the entertainment industry as a whole; what with both Oppenheimer and BG3 shooting holes in the perpetual myth that people are too simple-minded to enjoy good craftsmanship with some added complexity.