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mZuzek said:
CaptainExplosion said:

Then you won't see any new Star Fox games. Small audience means small money, which isn't enough for Nintendo to want to make more Star Fox. Hence why Nintendo IPs like Mario and Zelda get lots of sequels and spin offs.

Star Fox has a small audience because the franchise went through a massive identity crisis, multiple mediocre games, and long droughts. Not having one good videogame release in over 25 years does that to a franchise. Of course, this only happened because of Nintendo's mismanagement in the first place, something that applies to the vast majority of their franchises to begin with.

Does a rail shooter have a smaller audience now? I guess. But there are many ways Star Fox can be expanded upon and modernized, without necessarily taking the open world approach. And if you want a perfect example of open world not being an instant sales fix, just look to Starlink and how bad that game failed.

Star Fox will never be Mario and Zelda and neither am I expecting it to. I wouldn't expect a Star Fox game to ever cross 5 million in sales and that's perfectly fine, lots of great games don't. To be honest, at this point I'm not sure I even expect a new game to come out at all.

160rmf said:

Think of my idea as a huge hub. They can make the missions inside the planets with old-style gameplay.

I also don't think a "pure" open world game would work for spaceships combats 

Personally I think the only hub should be the Great Fox. It'd be fun to walk around inside it and have banter between the team and such, and select missions from there. But a huge hub is too much. I don't think having on-foot traversal is a bad idea, so long as it's more action-oriented instead of exploration. I don't think exploration-based gameplay is a good fit for the series.

That's also a good idea, I just like 160rmf's idea better. Also, Starlink failed because Ubisoft somehow thought it was a good idea to implement the toys to life mechanic at a time when that mechanic was dead.