Slownenberg said:
So in that scenario it looks like the system is in the dock hooked up to the TV, and is streaming to multiple smart phones and multiple VR headsets. Seems like an awwwwful lot of streaming. I dunno how much streaming like that would take up resources from the system while still being able to run the game, but seems questionable. It's a cool concept, but some cool concepts aren't practical nor desired by the market. WiiU was a cool concept but how many people actually wanted the weird asynchronous multiplayer of a single gamepad + wii remotes? Not many. This seems like a similarly "cool in theory but awkward in real life" concept that would be a lot of work and R&D for very little payoff. How many people are gonna get together to play on an amalgam of devices - smart phones, TV, VR headsets? I'd much rather have Nintendo focus on perfecting the Switch concept next gen and focus on improving stuff like online and some of the weak spots in their games from this gen rather than trying to do niche things like VR and asynchronous multiplayer with VR and smart phones. If Switch launches with like PS4-power (combined with DLSS to maybe even show off a current gen console AAA port in the launch period), solid battery life, improved joycons, improved form factor with higher res screen, for $350, while day 1 coming with a completely renovated and modern online play/infrastructure, and with NSO all set up, with a spectacular 3D Mario and a spectacular and evolved Mario Kart coming shortly behind...I'd find that infinitely more impressive and marketable than it launching with VR and streaming to multiple headsets + smartphones. |
Who knows. Maybe the streaming tech exists today where you can stream to like 3-5 other products without a big fuss.
I could see a lot of people potentially using this, the whole point is to get people to play together when one person is using VR, and most people have their own smartphone, so actually this makes a 2nd/3rd person jumping into a game when someone is gaming via VR very easy (ie: Nintendo allowing smartphone users to use it instead of just insisting everyone has to have their own Switch).
I get what they're trying to do, they don't want a VR setup where like one person is just sitting in the living room like a weirdo masked off from everyone else (lol). The point would be for them be able to share what they're seeing/doing and even jump in on the game. I assume the point is that people will take turns wearing the VR headset in a family while playing with their family. Which is a very Nintendo POV on the whole thing.
Last edited by Soundwave - on 12 August 2023