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I'd like to see really solid DLSS implementation even for handheld mode where the game can render natively as low as 240 or 360p and look like a 1080p image on the portable side, same for home, 720p or 900p taken up to 4K resolution. 

For games that have a bigger scpoe like a Zelda game, Xenoblade I'd like to graphical quality akin to this, now yes that is a PS5 game, but it's a game that also runs on the PS4. So basically this is a PS4 game with some fancier effects sprinkled on top. But the Switch 2 should have a graphics architecture and feature set much more in line with the PS5 than PS4, so something like this, but with ray tracing turned off, and using DLSS to render from lower resolutions (ie: 360p portable, 720p docked).