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CaptainExplosion said:

Trust me, it's an epic boss fight. There's a way to cheese it though. You can destroy it's weak spots either with arrows or by using the paraglider to crash through them.

I found it rather confusing, half the time I had no clue where the boss was. The camera is so unhelpful lol. Plus at one point I got too low out of the wind gust and had to use the flying ship trampolines to get back up to the ship. I used bomb arrows in bullet time, when I could locate and catch up to the boss that is. By the time I got close enough the boss was about to teleport again. I never got a chance to crash through a weak spot, always out of range.

My favorite fight was on top of Mount Eldin where you fly around and shoot Yonobo at the (sub) boss. The wind temple boss did have good music at least!

zeldaring said:

My favorite part about the game was the water temple. I like how they gave you clues and you had to explore and find everything plus it was my first temple. I just beat the wind temple it was a cool boss fight. Super easy though. I would not call it epic when it was just a bullet time fight.

Depths are my least favorite part of the game too much grind and basically a wasteland of nothingness it's not my idea of fun to constantly be throwing light seeds every 2 minutes I could care less about building.

As for the combat like you said there isn't combat in the game just abuse bullet time and once you have 2 champions they will kill and distract enemies for you.

Conclusion it's a 8 out 10 I really don't like anything they added and prefer botw and for its time botw is vastly better.

Same conclusion, still better than most games.

Maybe the new additions like the fuse system would have been more fun with a better UI. I always end up fusing the same things as I either have the sort set to most used or highest damage. I spend far too much time looking for items already to also be doing that for fusing stuff that might not even last one battle.

Ascend, the more I use it (in combat and shrines) the more I dislike it. Just looks so stupid. Link can barely jump 1 foot high, yet then he suddenly leaps 30ft in the air to swim through solid rock. And there's always a weird delay.

Recall, great idea, but ruins half the shrines doh. And the most I use it for is to hand myself something higher up since the ultra-hand grab distance is so short. Move the piece up with ultra-hand, drop it. Climb up, cast recall, grab the object, repeat.

But the Depths were great to explore. I enjoyed using bright blooms to make paths, until I found out they just disappear again like everything else. Yet by then I had the full glow armor set and over half the light roots already turned on. Plus the rivers etc are already drawn in on the surface map without exploring it so you already have the map when you start the game.

But yes, combat and building are the two things that can annoy me to no end in this game. Building is so clunky and builds never feel fun to control. I did buy a plot at Tarrey town eventually and house building is just as awful if not worse. Plus a limit of 15 prefab pieces, why did they bother to put time and effort in that.