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Pemalite said:
Chrkeller said:

Many switch games run at 60 fps as do many ps5 games.

And many run at 30fps, completely undermining your point and solidifying mine.

We don't get to choose if a game is 30fps or 60fps, it's up to the developer, not the hardware, not the technology, the developer... Otherwise every game since Pong which was released in 1972 from Atari would be 60fps because hardware has gotten orders-of-magnitude faster.

Chrkeller said:

And I have a PC.  You might want to do your homework next time.

Again, I'll repeat myself. Abandon consoles and stick to PC gaming if all your care about is framerate, but leave those who wish to see technological progress and visuals being pushed, be pushed.

Chrkeller said:

And you seem entirely wanting to miss the point.  System resources going to RT or fps...  I'll take fps all day long.  

Again, I have provided EVIDENCE that games can run at 60fps with Ray Tracing.

Again. It's up to the developer.

RT itself is not the issue.

In-fact many PS5 games have Ray Tracing + 60fps caps.
A list can be found here (Again, this thing called evidence.) - https://www.androidcentral.com/list-every-ps5-game-supports-ray-tracing

Soundwave said:

The leaked Switch 2 chip, Tegra T239 is at least Ampere based at minimum, Ampere based Nvidia chips in terms of feature set are better than the AMD crap that's in the PS5 and XSX, so on that end I think Nintendo is fine. 

In fact, I think the buzz is Tegra T239 not only is Ampere based but even has Lovelace based aspects, which is like two generations beyond the AMD GPUs in the PS5/XSX. 

The leaks can't be substantiated as of yet.

The AMD RDNA chips inside the Playstation 5 and Xbox Series X are great chips, their strengths however just don't lay with Ray Tracing as it's based on AMD's first attempt at implementing the technology, but that is okay.

They are powerful mid-range chips that are relatively cost-effective to produce, but their strengths lay with rasterization, even then some games will be 30fps because developers would rather push resolution and visuals over framerate, completely up to the developer.

Tegra is just stupidly energy efficient compared to AMD's APU's, but they are targeting different markets, cost, form factor and TDP's, I am actually excited to see how games perform and look on the latest chip, because we just don't see it being used often.

The AMD chips inside the PS5/XBSX don't even do ray tracing very well. I mean shit, they don't even do 4K very well (lol). The reason Sony/MS use them is because they're cheap, Nvidia GPUs and architecture is superior but Sony/MS can't afford to use them. 

The reason Nintendo gets Nvidia tech is because the Tegra line hasn't taken off the way Nvidia hoped so Nintendo is kind of the only major customer, so the tech has to be affordable for Nintendo, but Nintendo reaps the benefits of the better architecture. 

Ultimately if tech really matters to you, a PC GPU is going to blow the shit out of a Playstation 5, it's just not even close.