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konnichiwa said:
Machiavellian said:

I highly doubt Larian is even close to being "Lazy Developers".  I know this is usually the go to saying for gamers when something does not meet their standard but in business, its just a case of time, experience and resources.  All three are not infinite and as a business, every developer has to make a decision financially where they put those 3 at.  PC which is the main platform for the game you definitely put all your resources on that platform. PS5, you definitely support that system, the install base cannot be ignored. XBox, which is the third platform that has 2 SKUs which you have to have parity with both, well if one of those SKUs is hold up getting your game to market, its going to be the one getting the least support.

As a business, Larian just released the PC version, they need to put their full focus on getting the PS5 to market and at some support when resources are avaliable they can put more effort to the Xbox versions. If BG3 is big enough for MS, they should be shipping engineers to Larian to get them up to speed on the Series S if they the game to ship but then again MS has they own big RPG coming so its probably not a priority for them.

They sended engineers at the end of June and they still havn't fixed the 'issue'. 

We do not know if they have not fix that particular bug.  There could be more issues but usually it takes about a good 2 to 3 months just for a senior dev to get a good handle on someone else code especially if there are thousands of lines of codes and multiple projects that are dependent on each other.  Its not a fast process trust me because if it take writing new code and integrating within an existing engine without introducing a crap ton of bugs would be a miracle.