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PSP - there are some truly great games on the system, and, for its time, it was incredibly powerful. The PS2 launched in 2000 and, just four years later, Sony was able to make almost that exact technology portable (with just a few cutbacks and changes).

It was also the first (and only) portable console not made by Nintendo to break the 20M threshold. In fact, it sold as well as the GBA did (and better than the 3DS). Unfortunately, by comparison, the DS sold 70M more units, so it feels like the PSP didn't do as well as it did.

I also think that it's because of the PSP that the PS2 continued to sell as well as it did. Because they were making PSP games, ports to the PS2 were easy (because much of the technology was similar), thus extending the life of that console by both first and third party.

As for underrated home console, it's the GameCube all the way. Easy to develop for, powerful compared to the competition, fantastic games (both mature and family friendly), a host of third party partnerships, and quite a few new IP/new takes on IP (Pikmin, Metroid Prime, Luigi's Mansion, Eternal Darkness, Animal Crossing).

IMO, GameCube could have been peak Nintendo if people would have just bought the freaking thing.