Shadow1980 said:
Meanwhile, in Japan a simple video game magazine has been delivering weekly sales data every Friday, for free(!), on time almost every time. Sometimes they're a few days late because of a holiday, but Famitsu has had remarkable consistency ever since they started reporting sales data back in the 90s. It probably helps that they're an actual print periodical. Makes me wish the U.S. had a video game magazine here offering up sales data each week instead of some big market research firm that wants thousands of dollars for access to their data (despite being fairly open about the data 15-20 years ago). If I was ever so lucky to win the lottery, I'd start up my own sales tracker. Not that that will ever happen, but a man can dream. |
And I don't ever remember seeing any credible entity challenging the data from Famitsu for any relevant inconsistency on their tracking. One question I have since I don't follow them as close, do they track digital sales with any frequency?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."