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JRPGfan said:
Mummelmann said:

That would be awesome, and grant so much more credibility and attention towards the genre. For me, there's no other type of game that comes close when it comes to immersion, sheer scope, and that glorious mix of tactics and action. With more modern engines and physics, things can only improve on the immersion side of things. The use of physics and environments in Divinity: Original Sin 2 was far and away the best implementation of these mechanics I ever saw, and the most awesome use of interactive environments since I played Half-Life 2.

After reading this bit... I actually tried to find out how much sales other (beloved by me) games in the crpg genre sold.
I was dissapointed, after a quick googleing on fallout1+2, torment, baldur's gate1+2, Divinity: Origianl sin 1+2 ect....
These games were so impactfull for me, and apparnetly they didnt sell much..... its depressing to learn.

So I kinda want BG3 to be actually be a sales success, just to prove that it can be done, even in this genre.

3 million already is beyond incredible, I think my favorite CRPGs of the past 4-5 years managed over a million, and was considered a huge success by the developer. Wrath of the Righteous by Owlcat Games sold well over a million by now, and their previous Kingmaker also crossed the 1 million mark. I agree though; the genre and some of the amazing games in it deserve more attention. I think newer audiences need more "flash" to gain interest, many CRPGs use dated or simplistic engines and interfaces. BG3 seems to have managed the balance of maintaining the crunch and strategy feel of most beloved CRPGs, all the while still modernizing its UI and overall looks and presentation enough to reach more "modern" gamers. Larian have already successfully accomplished what almost every major player in the industry has tried (and failed to do) since the 7th gen began; marrying different demographics via a single game.