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DonFerrari said:
coolbeans said:

Alright.  Once again, if you use words like X thing (game, feature, etc.) "...would not have been possible without the Solid State Drive of the PlayStation 5..." during your game's hype train and that's shown to be proven incorrect later on, don't act surprised when anyone slings mud at their face.  We're talking about a game already Steam Deck approved at launch (capable of running on SD cards).  No amount of convenient post hoc qualifiers can erase what now comes off as fanboying from a developer.

I did some more digging and it seemed like Rift Apart's Game Director, Mike Daly, tacitly agreed and made a more measured observation: "You could make a game like [the new] 'Ratchet & Clank' on the PS4, but just visually speaking, you would have to dial back a ton in order to get it to run."  Unsurprisingly, that grounded response came out after the game's release.  It's unfortunate that Insomniac's own clarification hasn't been circulated as widely as the "not possible without PS5 SSD" line.  

Whether you want to say it is/isn't a "lie," the moral of the story should be this if you're a developer: show excitement for your next game without leaning into console-wars hyperbole.  That's Jim Ryan's job.

If you cut a lot of stuff and basically change the games core is it the same game?

It depends on what's defined as essential changes to a games core and the stuff that's cut out.  I guess if you're a hardliner you might say "any slowdown in rift transitions compared to PS5 undeniably alters the state of the game," but I'd think you're just desperate to win an argument at that point.

EDIT:  Just to hammer the point home, remember that the original threshold Insomniac's Marcus Smith hyped up was "...wouldn't be possible without the PS5's SSD..." which carries far greater implications than things wouldn't quite feel the same.  

Last edited by coolbeans - on 27 July 2023