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Reliable gaming journalist Tom Henderson leaked out 5 upcoming pieces of Playstation hardware earlier this year, 3 out of 5 of which have since been officially announced by Sony. The 4th, the detachable disc-drive standard PS5 coming in disc drive bundled and not bundled variants which will replace the base PS5 and PS5 Digital, which may or may not be PS5 Slim, is expected to be announced at a State of Play event very soon, and released in September 2023. The 5th piece of hardware, a PS5 Pro model, was also announced by Tom Henderson in the same leak earlier this year.

Now Tom has posted additional details about PS5 Pro. He says dev kits are due to ship out to devs in November 2023, with the console itself releasing a year later, November 2024. The Project Codename is Trinity, a callback to PS4 Pro's codename, Neo (Neo and Trinity are characters from The Matrix movies). The system has 30 WGP, or 60 compute units, though 4 compute units would likely be disabled for better yields, resulting in 56 compute units that are usable by devs, compared to 36 CU's on PS5 and 52 CU's on Series X which are usable by devs. Only 4 more CU's than Series X may not seem like alot, but the Series X GPU is clocked somewhat slower for better/quieter cooling, PS5 Pro's GPU would likely be clocked a good bit higher, in addition to the 4 extra CU's over Series X. If PS5 Pro's GPU has about the same clock rate as PS5, it would have around 15-15.5 tflops, compared to 10 tflops on base PS5, though it could possibly be clocked even faster. Meanwhile the RAM is said to have 18,000 megatranfers a second, which would presumably mean it has a unified pool of RAM that is about the same speed as Series X's GPU only RAM. The console is also expected to have the hardware accelerated ray tracing that Mark Cerny patented last year.

Last edited by shikamaru317 - on 21 July 2023