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SvennoJ said:
JWeinCom said:

But you... can reassign the buttons?

You can reassign the buttons through the Switch itself. Doesn't change the button prompts on screen, but still a pretty adequate solution to mapping the buttons. That seemed to be the primary complaint in the article. Kind of a weird thing to call out Nintendo for, when they have enabled you to remap buttons for literally every game on the Switch. 

Thus only makes it more confusing, plus swapping buttons doesn't let me uncouple sword and bow select from the same button, doesn't let assign a different function to the down button, doesn't let me use the same button to skip stuff, doesn't let me separate collecting loot vs picking up items (should really be an auto loot option), doesn't let me assign a button to climb so Link doesn't do it unintentionally.

But yes you can system wide swap Rb and Lb to have select and throw in the correct positions, but then menu navigation is reversed.
You can swap X and Y so you can run and jump, yet then you can's rush attack.
Swap X and A instead, but then you can't hover up loot while running, hence need that auto loot option.

So no, not a solution at all :/

NintendoPie said:

of course. hopefully that does what you were looking for!

the shrines in general are my least favorite part. once i got enough stamina and hearts, i never went in them again. i actually enjoy the combat shrines the most though, massively contrary to popular opinion lol. the "hidden" items in the shrines in TotK are way worse than in BotW so i never bothered with them either.

i feel like i never really ran into too many proving grounds; out of all the shrines i did maybe something like 30% were that type. it may be possible that you are just running into them consistently on accident lol.

Actually I do enjoy them more as well, just found it odd I kept getting one after the other, oh Link lost his clothes again :) The proving ground shrines are better 'puzzles' than the puzzle shrines.
And indeed, I only go for the chests to have a bit more puzzle to do. The rewards are dire.

Fair points. Although, I do not think the level of control customization you're talking about is in any game that I am aware of, or at least not found in most.