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NintendoPie said:

i'm a little confused what you're asking. L cancels the recall. if i remember correctly, if you let the recall go it's full cycle it'll go back to the start point again. honestly not entirely sure if i'm correct there though... but if you meant pressing L to cancel and then being able to recall it to the original spot, that's not possible.

if you activate ultra-hand and then want to cancel the recall, you could either let it run the full cycle (still not sure if i'm remembering correctly that it does this or if i'm making it up) or just switch to recall and then press cancel.

That's what I'm asking, I don't think I tried activating recall again :) Thanks!

It shot by me so wouldn't have helped, Korok lost. Even stopping the recall would still plummet it off the mountain, although I guess you can recall that again as recall has long range, buy time to get close enough to grab it with ultra-hand. (I reloaded and made a better landing second time)

I had a couple hard shrines last night, more proving grounds, after already making it hard to activate the shrines. Here's a dmg 2 stick, go kill all the constructs. Way to many of those or maybe I'm somehow getting them all in a row lol. Meanwhile the puzzle shrines only seem to get more trivial. The only (small) challenge is to get the treasure, which I leave behind anyway lol. (Crappier shield usually)

Sky island shrines are fun, no clue how many there are but hopefully plenty left to discover. It's often "bring the stone to the shrine" but since it's in the sky it adds a nice aerial challenge. At least finding the shrine first points to the stone, thank you very much for that!