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Ah yes, the 80s. The good ol' days when games had artificially inflated difficulty so kids wouldn't beat them in a weekend and return the cartridge and also no batteries to bring down the costs.

People who think GAAS and stuff are bad should look back at how the market for arcade or early NES/MS games worked.

(That said, SMB3 is the game that aged the best of all pre-4th-generation titles. It just had this, ahem, design flaw.)