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I think small space combat in shooters can work if done right, like in Gears where it was still enough to give you lots of room to move and wasn't constricting. If done badly it could be frustrating (FEAR comes to mind).

Also, the previews say there is a cover system in the game and I like that they adopted this like Gears and RS:V and GRAW...



Thanks to Blacksaber for the sig!