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Soundwave said:
Otter said:

FFVII Rebirth will essentially be Ragnorok to GOW (2018), don't expect a graphical leap. PS5's hardware will come in handy in allowing that same graphical quality to applied to open world instead of FFVII Remakes linear world, but it's essentially a 2020 UE4 game shifted to UE5. It probably won't be using nanite, and will just clean up the rough corners exhibited in FVII Remake.

I'll be honest there's nothing on the PS5/XBSX or coming to either platform from what I've seen that really makes me go "wow, this is a massive leap over the previous generation". 

For platforms that are about to be 3 years old, that's pretty wild. 

FF7 Rebirth doesn't look much better than FF7 Remake, that's for sure. I have doubts Square-Enix could even afford to make it look a lot better, the budget of the project to take it up several notches in visual fidelity likely just isn't worth it. 

Yeah, we’re almost 3 years in and most of the big games on PS5/XBX are either cross-gen or updated ports and many of the next-gen exclusives could probably run on previous gen consoles so I find it kind of funny that some people think Switch 2 being in the ballpark of PS4 would be too weak and hold back developers.

Sure, PS5/XBX versions will benefit from things like better resolutions, frame rates, load times, textures, lighting, particle effects, draw distance, etc. but it’s not like Switch 2 versions would be ugly and unplayable messes just like God of War Ragnarok on PS4 or Halo Infinite on XBO aren’t ugly, unplayable messes.



When the herd loses its way, the shepard must kill the bull that leads them astray.