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Otter said:
Astrals said:

XVI is developed by Creative Unit III which is focused on MMOs, not the usual FF team. Apparently they are using a modified version of XIV engine. That could explain the lack of graphical leap.

FF VII Rebirth is the next main game by the usual team. We can draw a conclusion on that next year.

FFVII Rebirth will essentially be Ragnorok to GOW (2018), don't expect a graphical leap. PS5's hardware will come in handy in allowing that same graphical quality to applied to open world instead of FFVII Remakes linear world, but it's essentially a 2020 UE4 game shifted to UE5. It probably won't be using nanite, and will just clean up the rough corners exhibited in FVII Remake.

I'll be honest there's nothing on the PS5/XBSX or coming to either platform from what I've seen that really makes me go "wow, this is a massive leap over the previous generation". 

For platforms that are about to be 3 years old, that's pretty wild. 

FF7 Rebirth doesn't look much better than FF7 Remake, that's for sure. I have doubts Square-Enix could even afford to make it look a lot better, the budget of the project to take it up several notches in visual fidelity likely just isn't worth it.