Otter said:
FFVII Rebirth will essentially be Ragnorok to GOW (2018), don't expect a graphical leap. PS5's hardware will come in handy in allowing that same graphical quality to applied to open world instead of FFVII Remakes linear world, but it's essentially a 2020 UE4 game shifted to UE5. It probably won't be using nanite, and will just clean up the rough corners exhibited in FVII Remake. |
I'll be honest there's nothing on the PS5/XBSX or coming to either platform from what I've seen that really makes me go "wow, this is a massive leap over the previous generation".
For platforms that are about to be 3 years old, that's pretty wild.
FF7 Rebirth doesn't look much better than FF7 Remake, that's for sure. I have doubts Square-Enix could even afford to make it look a lot better, the budget of the project to take it up several notches in visual fidelity likely just isn't worth it.