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mZuzek said:
zeldaring said:

As you get older you  basically experienced everything in gaming by now. That's why i mainly like challenging games or heck even online fighting games cause you are fully focused on winning or beating the boss.

I suppose it is something along those lines. I've played a lot of competitive games and single-player Nintendo games over the past decade, so those are probably what I feel burnt out on. I think what there's left in videogames that can interest me is good storytelling, maybe I should try out some "sonygames", but eh idk the problem with these cinematic type games is I feel they generally take themselves too seriously. And that I don't have a sony platform so there's that too.

If I look back through the last few years, these were my favorite games I played in each of them...

2017: Breath of the Wild, average story
2018: Hollow Knight, not the most focused story but a very good one nonetheless
2019: Persona 5, amazing story and lots of cutscenes
2020: Ori and the Will of the Wisps, not a story-driven game but still really cinematic and tells a beautiful tale
2021: Guardians of the Galaxy, a full on cinematic game, a sonygame if you will, amazing story
2022: Alien Isolation, not as story-focused as the last one but still very cinematic and builds on a movie universe I love

And then this year I've been into movies more than anything. So yeah there's a clear progression there, I suppose it had been coming.

Your profile says you're 28 years old. That's way too young for you to be feeling over the hill. If anything, you're under the hill. (Kidding!) Feeling old is for people like me in our 40s who they basically never make games about. Clearly you are depressed or something. It's not at all unusual to get into a gaming lulls after many years, especially if you're in a place of severe depression. I've gotten into lulls where I lost interest in...literally everything, including everything I traditionally enjoyed doing. In those periods, I often find myself retreating to the familiarity of things from my past and they don't satisfy like they once did either, but at least I know what to expect from them. That's not an unusual thing. Been there. One somewhat embarrassing secret of mine is that I've actually spent more time this summer on the old internet from the turn of the century, using the Wayback Machine, than I have on today's version. Nostalgia can be quite comforting when you're feeling down.

Anyway, I find your list of recent preferences largely relatable. I've been gaming forever now (yes with the occasional lull) and definitely feel bored by conventional games and often find great value in a strong narrative not totally divorced from reality. My own favorites this year so far are A Space for the Unbound, Pizza Tower, and above all Misericorde Volume One (the only installment currently available). Some there are more substantive and down to Earth than others, but they all share a trait of feeling like fresh experiences to me.

Misericorde is a visual novel in the strictest sense of the term: you turn pages and that's it for your role as the player. It's one of those titles that detractors would call a non-game because it scarcely qualifies as interactive. I don't care. You know why I don't care? Because it's a murder mystery revolving around 15th century nuns. And because it has text like this: "She stood on the threshold, her apologetic smile wavering." That's a brief sample of the narration in Misericorde that I just wanted to momentarily highlight because it really illustrates the quality of the writing here. You don't see lucid descriptions like that in many games. Video game writers rarely seem to have that kind of mastery of the English language and a keen eye to specifics. "Why not just read a book or a graphic novel?", they ask me. Because the story works best in this format. It has a narrator, for example, and it's tough to make that work in a graphic novel. You also wouldn't get the mood-setting background music in other formats and a traditional novel would lack the visual illustrations. In other words, interactivity is NOT actually only strength of the gaming medium.

A Space for the Unbound, meanwhile, is a genre-blending game about the actual, real-life childhood of guy from Thailand complete with a very distinctive battle system and more that I find wonderfully and refreshingly metaphorical and even insightful!

Pizza Tower, the least substantive entry here by far, is about a guy trying to save his financially failing pizza restaurant. It's a crazy 2D action-platformer that, among other things, combines the speed of Sonic the Hedgehog with the larger playstyle derived from Wario Land 4 and integrates it into a landscape that's constantly reinventing itself.

Humanity is next on my list of games to play. Titles I'm most looking forward to later this year include First Suitors (there's my PlayStation exclusive of the year!), Rift of the NecroDancer, Revenant Hill, and Hollow Knight: Silksong. (Don't get me wrong, I'm also quite looking forward to the likes of Super Mario Wonder, Sonic Superstars, and Mina the Hollower, for example, but these occupy a slightly lower tier of my interests.) Your list of recent preferences strikes me as only about a hop, skip, and a jump away from being in the territory of my current mindset.

Last edited by Jaicee - on 10 July 2023