DroidKnight said:
I sped up my campaign play-though because the world monsters stop leveling up at level 50. I didn't want to be OP for the final acts. |
Well that is kind of disappointing to hear. I really can't fathom why you would design a game with mountains of side quests and exploration content like Diablo 4 has, and then level cap enemies at 50 while letting players level up past 50 on the initial playthrough, cheating the many RPG players who like to do alot of side content alongside the main story content out of the valuable XP curve from higher level enemies. This means that a player who choses to do side content after finishing the main story will level up faster than one who likes to do all side content before finishing the main story (which is usually what I do in open world games).