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A203D said:

A lot of what you said is resonabily balanced and I agree with many of the points. Each FF game changes things, to the point where they made a lot of mistakes with the previous entries and refined the formula to create a very solid product with FF16.

The problem with FF16... is unfortunately FF7 Remake...

FF16 features so many different moves and abilities, but Clive can't equip most of them. The biggest issue I have with the game is how you have too many Eikons and abilites, it would have been perfect to have a battle party of 3 characters and to be able to switch between Eikon's to exploit enemy weaknesses.

Additionally because the game is so focused on Clive, you miss the banter and the growth of the character relationships that developed in previous FF's. Thats what FF7 Remake nailed because the character relationships extend into the battle party.

But these are different games. They're trying for different things. You can have two awesome things, you know. 

I also absolutely LOVE the VII Remake style, where you can play as all the characters and mix up the action and menu-based combat. I love that and think it's the best way to adapt turn based to an action game. But I got drawn into XVI more. I think VII Remake is closer to tradition but XVI is more FUN. 

Yeah, the lack of a proper party is a bit disappointing. But again, that's just me pining for tradition, not evaluating the game based on its own merits. XVI is fun. The character interactions and writing are arguably the best the series has ever been. And as I said, most of my nitpicks are just 'I also liked what this other FF game did, and wish it was here, too.) 

This is sincerely the most fun and most engaged I've been in years. It's so good I completely forgot that I Was about to play Final Fantasy VI Pixel Remaster. I am so lost in the world and combat and story of XVI that I FORGOT I was about to play the best version of my favourite game of all time. That's how good XVI is. 



My Console Library:

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PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

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