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Much of Tears of the Kingdom shows that Nintendo was unable to identify why people liked Breath of the Wild, so they didn't change the framework.

I don't think anyone liked korok seeds, but they are still in the game. Dungeons were a popular request, but the only change was that the movement was removed, so the supposed dungeons still aren't dangerous. The world is ultimately too big, so there is a lack of density when it comes to interesting spots; caves and wells sprinkled in don't mitigate this problem much.

On the flipside, the positives remained intact too. So it is a package where there is a lot to like about, but it falls once again short of being a masterpiece because there's too much bloat and too much mediocre content.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.