Zarkho said:P.S.II: I forgott to mention another terrible design choice. In BotW, they purposely built the world so players wouldn't go from tower to tower in a straight line avoiding the game essence: exploration and experimentation. In TotK, however, towers bouncing you to the sky cause the completely opossite effect: you are somehow inclined to reach the next "objective" (be it a new Tower, Shrine or Point ot Interest) in the easiest way possible: flying in a straight line from point A (a Tower) to point B (your objective), often missing all the wonder that BotW provided in form of landscape exploration during your ground travels from place to place. With TotK I feel Nintendo has made a step back in terms of game progression, being now much more similar to these Ubisoft titles where you simply choose an icon in the map and go straight for it. In TotK you still don't have so many icons in the map, but the new Towers make you do the same: pick a goal in the distance and go straight for it glidding from the air. A step back from what BotW achieved (but otherwise, in some terms, logical, since having the same map would make walking the same paths way too familiar/repetitive for these who already spent hundreds of hours in Hyrule). |
This.
This isn't talked about enough. There's no wonder or mystery in TotK and it's not just because it's the same map, but especially because of how trivial they made it to traverse the map. Every time I need to get somewhere I just fast travel to a tower and put on the gliding gear. The game is essentially telling me that exploring its world is pointless.
Also all the new devices and ultrahand and stuff are cool and all, but they only add to this feeling that traversal is trivial. It's like the developers kept watching those twitter videos of the crazy things people could do in BotW, and decided to design the whole game around it. But then suddenly it's not exciting anymore.
To put it simply... BotW felt like an adventure. TotK feels like a sandbox.
IcaroRibeiro said:
How dare you to slander my boy like that? Reported |
Thank you.
Tulin is literally the only character I like in this game.
Ljink96 said: I agree with a lot of what you said here. But I think overall, I'm just ready to move on from this era of Zelda. Breath of the Wild is in my top 3 games of all time and TotK improved on a lot of what BotW did. But somehow...I just don't feel the same way about Tears as I do Botw. I guess I just value completely new experiences more than familiar ones. While the sky islands and the depths were vast, they became really repetitive along with Hyrule which is changed but not in the ways I would have hoped. |
Pretty much agree with everything you said.
I've been really tired of gaming in general lately, I hoped TotK would bring me back but it's failing. I'm starting to think that it's not all of gaming I'm uninterested in, and moreso the kinds of games I get to play in the Nintendo 'circle', which is where I put myself in... Because I can't remember a single Nintendo game that I've actually gotten into since my playthrough of Guardians of the Galaxy. It's not a coincidence. Guardians opened my eye to how far storytelling has come in gaming, it blew me away, and going back to anything Nintendo is painful because the writing and voice acting and direction of their narratives in general is just awful in comparison.