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Chrkeller said:
IcaroRibeiro said:

This is only an issue (if anything) in the first half of XV and XII, but XII has dungeons so I don't know exactly what you're complaning about. There is no difference in map design between X, XIII or XVI, except by the random encounters which were removed on XII

In any case, in all 3 you need to traverse a constrained and direct map where you fight minions and level up until you reach the bosses. If you want to remove it, then you only have the bosses and the cutscenes

As I said, a common (and valid) criticism about the series starting from X is that it became way too linear

Well your opinion is your opinion.  Mine is mine.  To me the series has lost focus.  Too much walking.  Too much not knowing why I'm doing something.  To each their own.

I'm totally okay with people not liking the gameplay, people who hate the linear aspect as well as the walking (which is basically the gameplay loop of 90% of FF games) is completely fine 

But the games are not trying to be open world, that's the opposite of what's happening