IcaroRibeiro said:
This is only an issue (if anything) in the first half of XV and XII, but XII has dungeons so I don't know exactly what you're complaning about. There is no difference in map design between X, XIII or XVI, except by the random encounters which were removed on XII In any case, in all 3 you need to traverse a constrained and direct map where you fight minions and level up until you reach the bosses. If you want to remove it, then you only have the bosses and the cutscenes As I said, a common (and valid) criticism about the series starting from X is that it became way too linear |
Well your opinion is your opinion. Mine is mine. To me the series has lost focus. Too much walking. Too much not knowing why I'm doing something. Too long to get from point A to point B. The new FF games seem to have large scale for the sake of having large scale. Scale only has impact when it is designed with intent.
I loved the series on the SNES, ps1 and ps2... don't care about it anymore.
To each their own.
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