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Chrkeller said:
IcaroRibeiro said:

How is XIII and XVI trying to be open world? If anything, a common criticism is their games became too linear after IX, with a lack of a overworld.

Even XV was criticized because the second half of the game is too linear, even if the first half is open world 

Meaning the world and travel time is just too big and time consuming.  I miss the days of dungeons., short and sweet.  Focused.  I don't want to walk 2 hours from point A to point B.

This is only an issue (if anything) in the first half of XV and XII, but XII has dungeons so I don't know exactly what you're complaning about. There is no difference in map design between X, XIII or XVI, except by the random encounters which were removed on XII

In any case, in all 3 you need to traverse a constrained and direct map where you fight minions and level up until you reach the bosses. If you want to remove it, then you only have the bosses and the cutscenes

As I said, a common (and valid) criticism about the series starting from X is that it became way too linear