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RolStoppable said:

Not sure if I can believe you that such a failsafe exists, but it's pretty stupid if it was implemented like that with nobody in the game telling you about it. So if I've lost half a heart, I am subject to instant kills, but with half a heart more I'd somehow survive an attack that would kill me three times over.

I find it very strange that something that is supposedly as consistent as you say has never triggered for me at any point. Because even though I tend to play with the attitude of not healing myself until I've lost half of my hearts, shrines do replenish hearts completely, as does sleeping at the base camp near Hyrule Castle which I frequently did when I was down to one heart after a completed battle with no new shrine in sight. So there have been lots of occasions where I've been running around at full health.

This mechanic definitely exists and has existed since Breath of the Wild. This only marks the second game in a row where they've kept it hidden from players. I'm not entirely sure how exactly it activates, it doesn't always save you from a one-shot at full health, I think it's based on how much damage you take.

For reference I just booted up Breath of the Wild and tested it with the Decayed Guardian outside the Bomb shrine. Its laser deals 14.5 hearts of damage if you wear nothing. So I got rid of a few hearts...

At full health with 10 hearts, I took the hit and survived with a quarter heart.
But with 9.75 hearts, it one-shot me.
And now at 9 hearts, full health, it also one-shot me.

Tested all of these multiple times so it's not RNG shenanigans, I think it's protecting me from damage up to 50% more than the amount of hearts I have. Not sure if it works exactly the same in Tears of the Kingdom but I would assume so, they kept most little mechanics like this unchanged.