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Leynos said:
Hynad said:

No. Because XII’s battle system is entirely built around the gambit system which lets you “program” the behaviour of every party members. VIIR has no such thing, and is instead focused on fast real-time micro-management.

That's skills and abilities not the core mechanics of the combat itself.

 You're talking about a separate mechanic.

No. I’m talking about the way both battle systems are designed differently. But sure, both put you in control of a party of 3 characters.