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BraLoD said:

13 has a pretty good story and it had some nice battle mechanics.

It just sucks at being a rpg, you constantly feel limited in doing mostly anything, damn even getting weapon upgrades which should be basic is so rare in that game.

Still like it tho, was more dissapointed on 8 and 10 than 13, but those also have their good points as well.

99% of 13's story was relegated to Datalogs, meaning the game's plot was homework. None of the actual story was shown to the characters. Yes, the worldbuilding was great, as is all final Fantasy worlds, but none of it came across in the course of the game itself. Which is unacceptable for a game so linear. Honestly, the one good thing about linear games (And the reason I like them) is that the experience can be curated and controlled remarkably well, and FF13's story was not told well with characters that were developed off-screen. 

And its combat didn't really give you any agency. You got to pick one of 24 paradigms and hoped your party did what you wanted because everything went too fast for you to manually control it, unlike 12 where you could definitely control it manually without the gambit system, which allowed you to program your characters to act as you would in any given situation. 

I still to this day have no idea how anyone can see 13's combat system as anything other than garbage and a MASSIVE step down from 12's combat system.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android