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Xxain said:

Played for about 2 hours. Controller died n -__-. So far:

I feel like were back in the FF13 days when we were bombarded by a bunch terms and lingo without any pre knowledge of what they relate too. Opening cutscene was a little confusing(But visually stunning). I got a cold sweat when the dictionary became available to help you keep track of what the hell is going. Possible bad sign.

Its FINAL FANTASY, but I still want to say music is great. Stillwater( Tutorial dungeon) theme was so soothing.

Battle system is fun but Clive is very limited. I wish he started with a little more tools at his disposal. Something I not diggin atm is we have dodge AND a warp button(closes in). I wish they were the same button but direction input dictated what was activated. Keep pressing the wrong button for wrong situation.

I'm bummed that the party guys were not Biggs and Wedge.



 From playing the demo there is a reason why dodge and that are separate. For the same reason, it's not in DMC for Nero.



Bite my shiny metal cockpit!