| Soundwave said: There's no reason for software development so dramatically fall apart with the Switch as it did with the DS/Wii because with the DS/Wii they had to launch both the 3DS and Wii U in a short window of time, so to keep developing Wii games for example while you're also working on 3DS launch and 2nd wave games AND Wii U launch titles was really difficult I'm sure (same with late stage GameCube, because they had to start making Nintendo DS and Wii software). That shouldn't be as big of a problem now that Nintendo is not launching two entirely discreet hardware platforms within 18-24 months of each other anymore. If there was no 3DS for example and it was just straight Wii to Wii U, you probably would have seen a much smoother transition for both consoles (Wii having more late gen titles, and Wii U having more software early on as well). |
Not having two separate hardware lines, so 4 total platforms, to develop for simultaneously will help the transition in a huge way. That and I assume there will be a year or two transition period where a decent number of 1st party titles are cross-gen which will help make sure Switch has good late life support along with Switch 2 having good early life support. Also can’t rule out the inevitable 4K ports of various Switch titles to help pad out the lineup.
When the herd loses its way, the shepard must kill the bull that leads them astray.







